The Freelancers Guild
The Freelancers Guild
Welcome to the Freelancer's Guild Carrd! We are a group of roleplayers whose Free Company is designed to emulate the feeling and sentiment found within the Job/Class Halls within Final Fantasy XIV.

We host a Safe For Work community, meaning we welcome new or experienced writers, both young or old, who want to experience a great way to write, develop and become engrossed with their characters. The Guild itself focuses on a Adventuring narrative dispersed with optional teachings from the Guild itself through forms of RP contracts, hunts and excursions allowing all characters under its banner to develop equally within the activities they find most engaging for their own growth.This Guild we share is a space created for those looking for RP focused on development, adventure, intrigue, plothooks and lore associated and established with the World of Hydaelyn. A Guild which strives to create a safe, welcoming space for all demographics, including those more formative, new writers that stand to make the next generation of Roleplayers.
Crystal - Mateus | The Freelancer's Guild Hall | 27th Ward, Plot 56 - Empyreum
The Freelancer's Guild aims to host a midweek open-RP or Tavern Night and a weekend Main Event every week, on Wednesdays and Saturdays from 7pm EST/6pm CST/4pm PST or 12:00am GMT. If you're looking to catchup on previous events, or to see what events we offer, see our Contracts page!

Please note that by engaging with the Freelancer's Guild you agree to uphold our Agreements and Rules as part of interacting and associating with the Guild itself.
While we don't, and never will, expect any of our community members to recall and follow our rules flawlessly, we do expect all participants to adhere to them to the best of their ability; or otherwise ask for guidance in instances of uncertainty.
For our policies on content, RP, canon and other essential Community Agreements necessary for participation, please see our Rules section in the Discord for more detail.

The Freelancers Guild
Guild Lore
The world of Final Fantasy XIV is one filled with a myriad of possibilities, and this too is the case for the Freelancer's Guild which inhabits it. Within this section you will find linked pages to all resources, which canonically are publicly available to both Freelancers of the Guild and the curious public, inside you will find answers to the Guilds inner processes, hierarchy, abilities and other fragments of things to come.While the lore written here aims to be as adherent as it can be to currently established game-canon, FFXIV is an ever-changing beast when it comes to its story, written within contradictions, unreliable narrators and vast valleys of cryptic vagaries.As such, the Guild simply strives to write all these resources, and link to those, that we believe truly upholds the spirit of our shared desire to keep grounded, but accessible narratives at the forefront of our RP.
What is Canon or Lore Adherent?
The Freelancer's Guild elects to define this vaguely, because at best one can only point to so many sources we see in-game as reliable, but the perspective of the Warrior of Light is not the perspective of the denizens of Hydaelyn.As such, we presume the lore held within the Encyclopedia Eorzea is the most reliable, concrete and accurate representation of facts as to the events, flora, fauna and magicks of the world our characters inhabit. Beyond that, and between those lines, further interpretation becomes beholden to subjectivity of the reader's interpretation, with some exceptions, for example while many, if not all, people of Hydaelyn may agree that both sea and sky are blue, they may argue as to whether or not the nuances of magicks and aether are wholly understood.No one belief is king, and theories are permitted to exist, such is what gives our own lore as much credence as any other fan-made creation.

The Freelancers Guild
Lore - The Guild
To many, the Freelancers Guild is often completely aligned, or rather attributed to be, merely an Adventurer's Guild, in some fashion this assumption is largely correct in terms of the Guild's focus in its line of work. In truth, the Guild's mission is of dual purpose, the first being the protection of all denizens of Hydaelyn that seek coexistence with one another in the face of the differences that divide us all, whether poor, rich, unknown or unseen the Freelancer's Guild will take contract from any member of Hydaelyn's Star should the cause be one ignored by the greater Grand Companies and truer Adventuring Guilds.The Guilds second purpose is more distinct, teaching open-minded adventurer's the methods by which to become a Freelancer, much like one would when joining the Gladiators' or Archers' Guild, the Freelancers' Guild is no different.
What Does a Freelancer Do Differently?
While battle-tested warriors and scholars of Hydaelyn often dedicate themselves to narrow, disciplined paths, the Freelancer defies convention as a practitioner of all arts, yet master of none. Though incapable of channelling the sanctifying might of a Paladin or the primal fury of a Summoner, Freelancers meticulously curate a combat style both broad and bespoke, transforming versatility into an unorthodox weapon.What Freelancers lack in the raw aetheric output of their peers, they compensate with near-limitless potential. They triumph not by overpowering foes, but by harnessing their indomitable will—adapting tactics, weapons, and even borrowed techniques to surmount any obstacle. While they possess no singular martial or magical speciality, this absence becomes their strength; Freelancers master fundamentals to such a degree that they wield any armament with competence and mirror fragments of other Jobs’ abilities, rendering them unpredictably potent allies or adversaries.Observers upon Hydaelyn’s Star might note a Freelancer’s curiously restrained aetheric signature. Unlike seasoned Adventurers, Freelancers deliberately cap their reserves at a fraction of their true potential. This self-imposed limitation serves two purposes:By rejecting overflowing aether, they awaken a latent wellspring of focus, sharpening both body and mind to a razor’s edge, and in doing so are oft perceived by those able to view aether as weaker than they truly are. Additionally, restricted aetheric output forces total mastery of combat fundamentals—footwork, timing, and improvisation—allowing Freelancers to adapt armor, weapons, and tactics mid-battle with fluid grace.To outsiders, Freelancers may seem mere jacks-of-all-trades, their eclectic methods lacking the grandeur of a Dark Knight’s abyssal blade or a White Mage’s luminous sacraments. Yet beneath this unassuming facade lies a philosophy of boundless growth. By embracing limitation, Freelancers transcend the confines of traditional Jobs, their mastery of adaptability evolving over time, into something far greater—a force of pure, unyielding resilience that reshapes the very notion of potential.
Hierarchy of the Guild
Upon joining the Guild each member is offered the opportunity to sign their name within the Guild's logbook, and in essence writ their name upon the Guild's history, yet in doing so all members of the Freelancers' Guild begin their journey from the humble beginnings of so many adventurers before them.Hierarchy, in the sense that it effects most members of the Freelancers' Guild, does not actually denote any real means of additional authority, instead the Guilds' hierarchy is a reflection of dedication, experience and discipline as it relates to the Guild's values and criteria. Below, you may review a brief description of the ranks available to those within the Guild, and the requirements therein to fall beneath them: